Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series is back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture various facets of the gamer's adventure.

There was vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's leadership and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any ethical bearings out in the radioactive wastes.

Setting the Stage for a New Chapter

The debut season's conclusion unveiled crucial details about those responsible for the global annihilation that trapped a group of people in bomb-proof bunkers for centuries. It also left plenty of questions unresolved for the upcoming chapter – and, on this occasion, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the response to the show, so now people are bringing more excitement and altered expectations.”

A New Vegas Vibe for Season Two

The second season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was a bit broken at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to incorporate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its makers ensured real props and locations were built, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to feel like it’s authentic.”

Actually, almost every element you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is made by skilled directors who are also passionate gamers, with the help of the original creators behind the franchise. This common understanding for the universe is evident in the final product.

The second season is launching on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This approach will foster a new viewing experience, something the showrunners themselves are eager to engage with.

“It's richer, it’s bigger, it’s wittier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”

Michael Russell
Michael Russell

Emma is een lokale journalist en fervent ontdekkingsreiziger die de verborgen pareltjes van Arnhem blootlegt.